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These are functions of the OverRapid when playing songs.
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These are the game mechanics of OverRapid.
   
 
== Notes ==
== Scoring and judge<nowiki/><nowiki/><nowiki/> ==
 
  +
:'''Short Note:''' Tap on the keys when it is concides the judgement line. The color of this note usually displays as blue.
  +
:* If they're appears in mutiple counts, they'll displays as silver color.
  +
  +
:'''Long Note:''' This is an note that same as the Short Notes but need to keep holding until it's end reaches the judgement area.
  +
:*The combo of this time will accumulate continiously, but stops holding when waiting will breaks the combo.
  +
:* The timing of releasing dont affects the judgement.
  +
  +
:'''Scratch Note:''' Slide in any directions. This note usually comes down in the two middle lines (3rd and 4th key). The color of this note usually displays as red.
  +
  +
:'''Scratch Long Note:''' Same as scratch note but need to press down until it's end reaches the judgement area.
  +
  +
== Scoring ==
 
===Judge===
 
The judge of this game means the timing when player taps an note. Each judge effects the score and combo when playing, and each judge haves different score propotion.
 
The judge of this game means the timing when player taps an note. Each judge effects the score and combo when playing, and each judge haves different score propotion.
  +
* The "Connection Gauge effecting" column uses each rank mission in the season challenges to shown the effecting of the Connection Gauge. Known in MAXX Rank all judges excepts EXCELLENT will make it returns to zero, and EXCELLENT ranking don't takes effect.
{| class="article-table" cellspacing="0" style="width:100%;"
 
  +
!
 
<p style="text-align:center;">Judge</p>
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<center>
 
{| class="wikitable" ;text-align:center"
!
 
  +
!Judge
<p style="text-align:center;">Score</p>
 
  +
!Score
!
 
  +
!Combo
<p style="text-align:center;">Combo</p>
 
  +
!Combo Gauge effecting
 
|-
 
|-
 
|[[File:JudgeEXC.png|centre|thumb]]
 
|[[File:JudgeEXC.png|centre|thumb]]
 
|100%
 
|100%
 
| rowspan="3" |Yes
 
| rowspan="3" |Yes
  +
|Normal: +0.2%
  +
Hard: +0.08%
  +
  +
Hell: +1%
 
|-
 
|-
 
|[[File:JudgeGR.png|centre|thumb|220x220px]]
 
|[[File:JudgeGR.png|centre|thumb|220x220px]]
|50%
+
|60%
  +
|Normal: +0.1%
  +
Hard: +0.02%
  +
  +
Hell: -2%
 
|-
 
|-
 
|[[File:JudgeSV.png|centre|thumb|220x220px]]
 
|[[File:JudgeSV.png|centre|thumb|220x220px]]
|25%
+
|20%
  +
|<nowiki>-3% (</nowiki>''Hell Gauge'' only)
 
|-
 
|-
 
|[[File:JudgeBD.png|centre|thumb|220x220px]]
 
|[[File:JudgeBD.png|centre|thumb|220x220px]]
 
|10%
 
|10%
  +
| No
| rowspan="2" |No (Breaks Combo)
 
  +
|Normal: -1%
  +
Hard: -3%
  +
  +
Hell: -10%
 
|-
 
|-
 
|[[File:JudgeMiss.png|centre|thumb|220x220px]]
 
|[[File:JudgeMiss.png|centre|thumb|220x220px]]
 
|0%
 
|0%
  +
| No
  +
|Normal: -2%
  +
Hard: -5%
  +
  +
Hell: -50%
 
|}
 
|}
  +
</center>
 
The main score of a song amounts to the judgement of each notes. Each note haves different propotion of the main score. For example, the EXCELLENT judgement gives 100% score, that means the each note's EXCELLENT judge equals to the main score rating of a song that mutiplied by 100. The formulas of calculating score is shown here:
 
The main score of a song amounts to the judgement of each notes. Each note haves different propotion of the main score. For example, the EXCELLENT judgement gives 100% score, that means the each note's EXCELLENT judge equals to the main score rating of a song that mutiplied by 100. The formulas of calculating score is shown here:
{| style="background:#000000;border:1px solid #1e8fe3;text-align:center;width:100%;color:white"
 
|<math>\text{Score} = \frac {E+G\times 50%+S\times 25%+B\times 10%}{N}times\ 1000000</math>
 
|- style="text-align:left;color=white"
 
| style="border-top:1px solid #bbb" |<div style="font-size:12pt;color:white;">Example:
 
*E = Number of Excellent note
 
*G = Number of Great note
 
*S = Number of Save note
 
*B = Number of Bad note
 
*N = Total number of notes
 
</div>
 
|- style="text-align:left"
 
| style="border-top:1px solid #bbb" |<div style="font-size:12pt;color:white;">Need:
 
*The rating score and combo score are rounded down to nearest integers after adding up.
 
</div>
 
|}
 
   
 
<math>\text{Score} = \frac {E+(G\times 50%)+(S\times 25%)+(B\times 10%)}{N}\times 1000000</math>
== Grading ==
 
  +
<small>(E = Number of EXCELLENTs, G = Number of GREATs, S = Number of SAVEs, B = Number of BADs, N = Total number of notes)</small>
The grade of this game means the each performance after play a song.
 
  +
{| class="article-table" cellspacing="0" style="width:100%;"
 
  +
=== Result ===
!<p style="text-align:center;">Rank</p>
 
  +
;Grading
!<p style="text-align:center;">Score range</p>
 
  +
<center>
  +
{| class="wikitable" cellspacing="0" ;text-align:center "
 
!
 
<p style="text-align:center;">Rank</p>
 
!
 
<p style="text-align:center;">Score range</p>
 
|-
 
|-
  +
|'''MAXX (MX)'''
|[[File:RankMX.png|centre|thumb|220x220px]]
 
|1000000 (With only EXCELLENT)
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|1000000 (Get all EXCELLENT judge on FULL COMBO)
 
|-
 
|-
  +
|S++
|[[File:RankS+.png|centre|thumb|110x110px]]
 
|950000~1000000
+
|950000-999999
 
|-
 
|-
  +
|S+
|[[File:RankS.png|centre|thumb|99x99px]]
 
|900000~950000
+
|900000-949999
 
|-
 
|-
 
|S
|[[File:RankA.png|centre|thumb|99x99px]]
 
  +
|850000-899999
|800000~900000
 
 
|-
 
|-
 
|A
|[[File:RankB.png|centre|thumb|98x98px]]
 
|800000~850000
+
|800000-849999
 
|-
 
|-
 
|B
|[[File:RankC.png|centre|thumb|97x97px]]
 
|700000~800000
+
|700000-799999
 
|-
 
|-
  +
|C
|[[File:RankF.png|centre|thumb|99x99px]]
 
  +
|600000-699999
|Under 700000
 
|}
 
The degree of the rewards you earn may effected to the grading that you finished. The F ranking or enabling Auto mode dont gives any reward.
 
 
== Final Judge ==
 
The final judge of this game means the performance of all about the playing, decides on theres if player cleared with the full combo or others.
 
{| class="article-table" cellspacing="0" style="width:100%;"
 
!<p style="text-align:center;">Judge</p>
 
!<p style="text-align:center;">Requires</p>
 
 
|-
 
|-
  +
|F
|[[File:MAXXJudge.png|centre|thumb|220x220px]]
 
  +
|Under 600000 (Failing rank)
|Clear the song without an MISS and with all judgement is EXCELLENT.
 
|-
 
|[[File:FCJudge.png|centre|thumb|220x220px]]
 
|Clear the song without an MISS.
 
 
|}
 
|}
  +
</center>
Full Combo can gives you extra reward when you reach this condition.<nowiki/>
 
 
The degree of the rewards when player earn may effected to the grading that when finished.
  +
*F rank or fail while playing by using the Combo Gauge will disables all reward.
  +
  +
;Performance
  +
:This indicates what if you completed this chart in certain conditions. This includes '''FULL COMBO''' (Clear with no MISS or BAD) and '''MAXX''' (Clear with only EXCELLENT while FULL COMBO) .
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 07:18, 16 May 2020

These are the game mechanics of OverRapid.

Notes

Short Note: Tap on the keys when it is concides the judgement line. The color of this note usually displays as blue.
  • If they're appears in mutiple counts, they'll displays as silver color.
Long Note: This is an note that same as the Short Notes but need to keep holding until it's end reaches the judgement area.
  • The combo of this time will accumulate continiously, but stops holding when waiting will breaks the combo.
  • The timing of releasing dont affects the judgement.
Scratch Note: Slide in any directions. This note usually comes down in the two middle lines (3rd and 4th key). The color of this note usually displays as red.
Scratch Long Note: Same as scratch note but need to press down until it's end reaches the judgement area.

Scoring

Judge

The judge of this game means the timing when player taps an note. Each judge effects the score and combo when playing, and each judge haves different score propotion.

  • The "Connection Gauge effecting" column uses each rank mission in the season challenges to shown the effecting of the Connection Gauge. Known in MAXX Rank all judges excepts EXCELLENT will make it returns to zero, and EXCELLENT ranking don't takes effect.
Judge Score Combo Combo Gauge effecting
JudgeEXC
100% Yes Normal: +0.2%

Hard: +0.08%

Hell: +1%

JudgeGR
60% Normal: +0.1%

Hard: +0.02%

Hell: -2%

JudgeSV
20% -3% (Hell Gauge only)
JudgeBD
10% No Normal: -1%

Hard: -3%

Hell: -10%

JudgeMiss
0% No Normal: -2%

Hard: -5%

Hell: -50%

The main score of a song amounts to the judgement of each notes. Each note haves different propotion of the main score. For example, the EXCELLENT judgement gives 100% score, that means the each note's EXCELLENT judge equals to the main score rating of a song that mutiplied by 100. The formulas of calculating score is shown here:

(E = Number of EXCELLENTs, G = Number of GREATs, S = Number of SAVEs, B = Number of BADs, N = Total number of notes)

Result

Grading

Rank

Score range

MAXX (MX) 1000000 (Get all EXCELLENT judge on FULL COMBO)
S++ 950000-999999
S+ 900000-949999
S 850000-899999
A 800000-849999
B 700000-799999
C 600000-699999
F Under 600000 (Failing rank)

The degree of the rewards when player earn may effected to the grading that when finished.

  • F rank or fail while playing by using the Combo Gauge will disables all reward.
Performance
This indicates what if you completed this chart in certain conditions. This includes FULL COMBO (Clear with no MISS or BAD) and MAXX (Clear with only EXCELLENT while FULL COMBO) .