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Season Challenges

Season Challenges is a mode that was added in May 1, 2018.

In this mode, player can check their season challenge progress, or challenge them during the season challenge until it is end.

Now the season challenges can be played by costing Arcane Packets (P Points) since 2.0 Closed Beta Test.

Mechanics

General Play

Each challenges in this mode will start and end in official setting. The players can cost their exclusive currency like SP or Arcane Packets to challenge and get rewards.

Connection Gauge

This mechanic is an health meter or clear meter and is an locked function in the challenges. In Free Play mode it will displays ∞, that means the gauge in this mode won't active. When challenging, each judge excluding Miss will fill the connection meter of the connection gauge. If missed a note, the connection meter will be shrink, and if the rate become 0%, the challenge will be failed.

In "Arcane Protocols" event, the player can purchase the boost items that effects the connection meter in Dummy Data Conversions's "Boost Module" section.

This function is same as Beatmania IIDX's Groove gauge.

Missions

Each challenges have their different missions. The player must clear all missions that the challenges set, and the game will be over when one of the mission is failed, nowhever connection gauge is full or delepted.

Currency

The currency in this mode is used for challenging missions or purchase the items in the shop of this mode.

There are 4 currencies that exclusive for this mode. These are the info of these currencies.

Image Name Info
SP
SP (Season Points) This currency is used for payment that are required before playing the challenges (In "Render the Over Stage") and the purchasing of the Season Challenge related items (In "Arcane Protocols" ) .
ArcanePackets
Arcane Packets This currency is used for payment that are required before playing the challenges (In "Arcane Protocols" ). 1 Minutes charges 10 Arcane Packets and the max capacity of it is 2000.
VPackets
V Packets
Dummy Data
Dummy Data This currency is used for payment in Dummy Data Conversions. To obtain it, players need to clear each songs in chapters in each networks or play the Dummy Data Mining Target songs.

Render the Over Stage

Held on 2018 May 11th.

Daily Tasks

Image Name Details Reward SP
TaskNormal
Core Charge (1 ~ 5) Play Free Play mode 1 / 3 / 5 / 7 / 10 Times. 10 / 15 / 20 / 30 / 50 SP

Total: 125 SP

TaskNormal
Data Decryption: INIT / DECD / Compelete Achieve the S Rank 1 / 3 / 6 Times. 15 / 30 / 40 SP

Total: 85 SP

TaskNormal
Class Upload: EL / EX / AD / PR Play Elementary / Expert / Advanced / Professional Difficulty for 2 Times. 20 / 20 / 20 / 20 SP

Total: 80 SP

TaskNormal
Compelete Data Stream (1 / 2) Achieve Full Combo for 2 / 3 Times. 50 / 75

Total: 125

TaskNormal
4Key Module: Stabilization / Acceleration Play 4 key mode for 5 / 9 Times.
TaskNormal
6Key Module: Stabilization / Acceleration Play 6 key mode for 5 / 9 Times.
TaskNormal
Perfect Data Stream Achieve the MAXX Rank. 100 SP

Season Tasks

Image Name Details Reward
Core 1 initiate
Core 2 Access
Core 3 Acceleration
Core 4 Dimension
Core 5 Arcas
Intitate Core / Access Core / Acceleration Core / Dimension Core / Arcas Core: Standby Play Free Play Mode for 40 / 80 / 150 / 300 / 500 times.

500 / 1000 / 3000 / 5000 / 15000 SP

Total: 24500 SP

Decryptor 1 MD5
Decryptor 2 RSA
Decryptor 3 Quantum
Decryptor 4 Oblivion
MD-5 Data Decryptor / RSA Data Decryptor / Quantum Data Decryptor / Oblivion Data Decryptor Achieve S rank for 30 / 60 / 90 / 150 times.

1500 / 2500 / 3500 / 5000 SP

Total: 12500 SP

ULevel 1 Beginner
ULevel 2 Projector
ULevel 3 Constructor
Uploading Class: Beginner / Projector / Constructor Play Elementary Difficultly for 10 / 20 / 30 times.

500 / 800 / 1300 SP

Total: 2600 SP

ULevel 4 Translator
ULevel 5 Calculator
ULevel 6 Indicator
Uploading Class: Translator / Caculator / Indicator Play Expert Difficultly for 10 / 25 / 40 times.

500 / 1500 / 2000 SP

Total: 4000 SP

ULevel 7 Senior
ULevel 8 Engineer
ULevel 9 Master
Uploading Class: Senior / Engineer / Master Play Advanced Difficultly for 20 / 35 / 50 times.

1000 / 2000 /3000 SP

Total: 6000 SP

ULevel 10 Overload
ULevel 11 Singularity
ULevel 12 ArcaneDesigner
Uploading Class: Overload / Singularity / Arcane Designer Play Professional Difficultly for 30 times.

3000 / 5000 / 10000

Total: 18000 SP

Fragments 1 Garnet
Fragments 2 Amethyst
Fragments 3 Aquamarine
Fragments 4 Diamond
Fragments 5 Emerald
Fragments 6 Pearl
Data Fragments: Garnet / Amethyst / Aquamarine / Diamond / Emerald / Pearl Clear level 1 / 2 / 3 / 4 / 5 / 6 for 3 times.

20 / 40 / 80 / 160 / 300 / 400 SP

Fragments 7 Ruby
Fragments 8 Peridot
Fragments 9 Sapphire
Fragments 10 Opal
Data Fragments: Ruby / Peridot / Sapphire / Opal Clear level 7 / 8 / 9 / 10 for 6 times. 1000 / 1500 / 2000 / 3000 SP
Fragments 11 Topaz
Fragments 12 Tanzanite
Data Fragments: Topaz / Tanzanite Clear level 11 / 12 for 10 times. 4000 / 5500 SP

Total: 18000 SP

Optional Tasks

Mirror 1 SymmetricDatas
Mirror 2 MirrorShift
Symmetric Datas / Mirror Shifting Methodology Play Mirror mode for 20 / 30 times. 1000 / 1500 SP

Total: 2500 SP

Flicking 1 Flasher
Flicking 2 Flicker
Memory Flasher / Memory Flicker Play Blink mode for 20 / 30 times. 1000 / 1500 SP

Total: 2500 SP

Fade 1 FadingSensor
Fade 2 BlindSensor
Fading Sensor / Blind Sensor Play Fade in or Fade out mode for 20 / 30 times. 1000 / 1500 SP

Total: 2500 SP

Random 1 Algorithm
Random 2 Mechanism
Randomized Algorithm / Randomized Mechanism Play Random mode for 20 / 30 times. 1000 / 2500 SP

Total: 3500 SP

Kernel 1 Crash
Kernel 2 Panic
Kernel Crash / Kernel Panic Play Hard mode for 15 / 30 times. 3000 / 5000 SP

Total: 8000 SP

Abstraction 1 Equalizer
Abstraction 2 Visualizer
Abstraction 3 Oscilloscope
Confusion Equalizer / Chaos Visualizer / Synsthesia Oscilloscope Play Random, Mirror, Hard Blink mode simulataneously for 5 / 15 / 30 times. 3000 / 5000 / 10000 SP

Total: 18000 SP

Scratch 1 Dependent
Scratch 2 Independent
Scratch 3 Standalone
Dependent Scratches / Independent Scratches / Standalone Process scratch note for 300 / 800 / 1500 times.

500 / 1500 / 1300 SP

Total: 5000 SP

FullData 1 Clear
FullData 2 Procedure
FullData 3 Repairing
FullData 4 Connection
Clear Data / Reading Procedure / Technical Preparing / Compelete Connection Achieve Full Combo for 15 / 30 / 50 / 80 times.

3000 / 5000 / 10000 SP

Total: 18000 SP

PerfectData 1 AbsoluteZero
PerfectData 2 Mysophobia
PerfectData 3 Perfectionist
Absolute Zero / Mysophobia / Perfectionist Achieve MAXX 10 / 20 / 30 times, regardless of level.

500 / 1500 / 3000 SP

Total: 5000 SP

TaskHidden
Again, again, again! Retry more than 3 times in Free Play Mode.

3330 SP

TaskHidden
Oops, Wrong Music... Return to the "Music Select" without processing any notes.

500 SP

TaskHidden
There is Ms.miss! Clear with 0 BAD and 1 MISS.

1000 SP

TaskHidden
OVERDRIVE!! Clear level 11 or higher with 6.00 or faster speed.

3000 SP

TaskHidden
Linear Accelerator Clear level 13 or higher with 1.00 speed.

3000 SP

TaskHidden
Physicist Clear Hadron Kollider during the Season Periods. (AUTO mode capable)

1000 SP

TaskHidden
Vain Hope Clear with more than 949000 points and less than 950000 points.

949 SP

TaskHidden
Astronaut Clear Corvus, Outer Space and Euphoric Planet consecutively.

5000 SP

Notes

  • These tasks need to be obtained by playing songs in Free Play mode.

Image

Name

Terms

Price

Reward

MissionProtocol 1
Challenge Mission Protocol I Clear for A Rank or Higher. 10000>5000 SP Renderer [Icon]
MissionProtocol 2
Challenge Mission Protocol II Clear for A Rank or higher, 100 Miss or less. 13000>7500 SP Fall in Lovescream -Pointless Hardcore Remix- (4K Track)
MissionProtocol 3
Challenge Mission Protocol III Clear for S Rank or higher, 30 Miss or less. 15000>10000 SP Fall in Lovescream -Pointless Hardcore Remix- (6K Track)

Arcane Protocols

Held on 2019 Feb 7th.

Dummy Data Mining Target

These are the songs that can gain the Dummy Datas when playing in Free Play mode.

Name Contained Songs
1st Dummy Data Mining Target 6K: Hello, Hardcore!!, Outer Space
4K: Coastral, Latch (Flip-Flop)
2nd Dummy Data Mining Target 6K: Dead Soul, Verrücktheit
4K: Ad astra per aspera, HARDCORE INTEGRATION
3rd Dummy Data Mining Target 6K: Crank up, Gloom After Death
4K: Makes Me Wonder, Sharpened Shadow
4th Dummy Data Mining Target 6K: Neuron, Novatail4K: Contour (OverRapid Edit), WaH!
  • Playing Elementary difficulty or using Auto Play Options will disables the reward.
  • The Dummy Datas that acquired after playing 6K is more than 4K that you got.

Daily Connection Quest

This is an function that can get Dummy Data by starting game in first day a row. Bonus will increases when days starts game's times is increasing.

Network Name

Chapters

Songs in each chapters

Reward

Avaliable Time

Prayer 5 Respect for Universe 2019.01.07 ~ 2019.01.10 / 2019.2.24 ~ 2019.3.2
Encryptor 5 ResurREKT 2019.01.10 ~ 2019.01.13 / 2019.3.10 ~ 2019.3.16
Stranger 5 Aqua Stars 2019.3.31 ~ 2019.4.6 / 2019.2.17 ~ 2019.2.24
Incomer 5 Blue Moon 2019.2.21 ~ 2019.2.27
Utopian 5 Absent Color 2019.3.3 ~ 2019.3.16
Trainer 4 3rd Avenue 2019.3.31 ~ 2019.4.6
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